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Research projects


An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses.


1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene.


Howest, Voka, and Alert! are collaborating on a pilot project for a qualifying training program (a higher education program in HR support) designed for working students. Starting from September 2020, Howest introduced this HR program tailored specifically for working students.   


In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences.                                                                                                  


This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives.                                                                                                                  



The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan.                                                                                                                                                                


Game testing, creating animations, or designing realistic conversations are just a few examples of areas where AI can and will play a significant role in the future of the production process within games, animation, and VFX.                                                        


Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core.                                    


In this project, DAE, Skate Flanders, and DAE Studios join forces to equip an existing indoor half-pipe with interactive projection and tracking. Through this augmented reality layer, we enable experienced skaters to compete against each other through mini-games, enhancing the vi