BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. XRehab The healthcare system in Belgium has been facing several challenges in recent years, including the cost of quality healthcare, changes in the demographic population, exponential growth in technological applications, and a growing number of people with multiple chronic conditions. Creativup Creativ'Up aims to support cross-border innovation initiatives in the cultural and creative sector through inspiration, networking, enhancement of entrepreneurial skills, and innovation/change coaching. LORECO LoREco, as an ESF transition project, aims to explore ways to achieve this goal. The objective is to strengthen the local economy and social fabric within cities by using a complementary currency and a guaranteed income linked to it. SE-MoRE The electrification of vehicles is experiencing exponential growth, with charging infrastructure being a crucial building block for the energy transition. There are mandates to implement charging infrastructure, but not all infrastructure is sufficiently smart or sustainable. x-CITE The x-CITE project promotes the development of the CitiVerse as a tool for human-centered transformation of smart cities. Through extended reality (XR), citizens are engaged in urban planning, social interaction, culture, and tourism. SecuWeb SecuWeb focuses on the development of innovative technologies for a new and safer internet, as well as their implementation in businesses and organizations.This project involves research into new technologies for safer data usage, such as Solid, blockchain, and quantum internet. VEooX Public spaces are important for young people to play sports, relax, and meet each other. However, young people today are still not sufficiently involved in the development and redesign of these public spaces. How can we change this? Virtual Youth Centre The research project Virtual Youth Centre aims to create a customized virtual youth center within a VR and AR immersive space for use by youth organizations in the EU. This center will be managed, staffed, and subject to the same policies and oversight as regular youth services. Place aux Jeunes Pagination First page Previous page 1 2 3 4 5 6 7 8 9 … Next page Last page Filter Expertisedomein Tech & IT (63) Onderwijs (34) Gezondheid & Zorg (26) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (20) Architectuur, Energie & Bouw (17) Mens & Samenleving (16) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (25) ai (22) energie (11) blockchain (7) digital applications (6) 5g (5) social creativity (4) didactiek (4) co-creatie (3) stem (3) game technology (3) ux - user experience (3) ui - user interfaces (2) mixed reality (2) digital twin (2) coaching (1) motivatie (1) blended learning (1) simulatie onderwijs (1) Zoeken op tekst