UPSKILL Blue Energy To support the growth and development of the economically significant sector 'Blue Energy,' a state-of-the-art training center is being established in Bluebridge at the Ostend Science Park, in collaboration with POM West Flanders. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. DIGITALIS EDIH DIGITALIS provides support to local businesses in the areas of AI, industrial digitization, and cybersecurity.As part of Digital Europe, a call was launched to establish European Digital Innovation Hubs (EDIH). KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Gen Z Lab Gen Z (individuals born between 1995 and 2009) is the future – as citizens, consumers, and employees. However, Gen Z keeps their cards close to the chest. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Pagination First page Previous page … 5 6 7 8 9 10 11 12 13 … Next page Last page Filter Expertisedomein Tech & IT (64) Onderwijs (37) Gezondheid & Zorg (28) Productontwerp, Digital Design & Arts (25) Sport, Toerisme & Recreatie (22) Architectuur, Energie & Bouw (17) Mens & Samenleving (16) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (26) ai (23) energie (11) blockchain (7) digital applications (6) 5g (5) social creativity (4) didactiek (4) co-creatie (3) stem (3) game technology (3) ux - user experience (3) ui - user interfaces (2) mixed reality (2) digital twin (2) coaching (1) motivatie (1) blended learning (1) simulatie onderwijs (1) change management (1) Zoeken op tekst