EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. KKGK Taalcoach Creating equal opportunities for vulnerable groups is a top priority for Flemish education policy. Quality preschool and primary education that can overcome barriers is essential in this regard. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. SDGENERATION Schools are increasingly engaging in sustainable initiatives. To showcase these efforts and provide schools with guidance in navigating the multitude of sustainability aspects, the North-South department of Bruges aims to support them through the SDGeneration platform. XR in de realiteit Many schools have the ambition to implement Virtual Reality (VR), Augmented Reality (AR), or overarching eXtended Reality (XR) in their offerings. Especially for students for whom skill training is a core task, XR applications can add value. VPS infrastructuur Digital Arts & Entertainment possesses a professional green screen film set, including a crane system and peripherals. Attached to this setup is an advanced motion capture technology (20 Optitrack cameras) allowing the movements of 3 to 4 individuals to be captured simultaneously SatellietenÂmodel WH With this project, we aim to foster a culture of learning and enthusiasm for learning in the Westhoek region. Howest acts as a knowledge partner in defining a matrix with LLL formats and, together with Syntra, will shape a learning network involving businesses. Pagination First page Previous page 1 2 3 4 5 Next page Last page Filter Expertisedomein Tech & IT (43) (-) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) (-) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (7) didactiek (3) digital applications (2) ai (2) game technology (2) social creativity (1) co-creatie (1) blended learning (1) 5g (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's onderwijs en vorming (9) didactische innovatie (8) educatieve technologie (4) game ontwikkeling en technologie (4) stem/steam (4) innovatieve leeromgevingen (4) product design (4) digital skills & mediawijsheid (3) digitale tools (3) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) metaverse (2) preventieve gezondheid (1) digital health (1) marketing & communicatie (1) circulaire economie (1) sport & coaching (1) vital cities (1) gezonde omgeving (1) quality of life (1) digital storytelling and influencing (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) gender en gelijke kansen (1) Zoeken op tekst