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In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines.

This VR training provides students with additional opportunities to practice their skills safely.

To seamlessly integrate the VR training into education, adaptivity and learning analytics are leveraged in the follow-up project. An adaptive VR training can be flexibly incorporated into the educational process, allowing students to engage with the VR training in a self-directed manner. A learning dashboard based on learning data provides teachers with the ability to adjust the educational process as needed. In this project, the VR application is also expanded to include two other complex woodworking machines.