Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. KKGK Taalcoach Creating equal opportunities for vulnerable groups is a top priority for Flemish education policy. Quality preschool and primary education that can overcome barriers is essential in this regard. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SDGENERATION Schools are increasingly engaging in sustainable initiatives. To showcase these efforts and provide schools with guidance in navigating the multitude of sustainability aspects, the North-South department of Bruges aims to support them through the SDGeneration platform. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs XR in de realiteit Many schools have the ambition to implement Virtual Reality (VR), Augmented Reality (AR), or overarching eXtended Reality (XR) in their offerings. Especially for students for whom skill training is a core task, XR applications can add value. Pagination First page Previous page 1 2 3 4 5 Next page Last page Filter Expertisedomein Tech & IT (43) (-) Onderwijs (23) Productontwerp, Digital Design & Arts (17) (-) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden energie (4) ar/vr/xr (3) co-creatie (3) ai (3) social creativity (2) didactiek (2) stem (2) design thinking (2) digital applications (1) serious games (1) interprofessioneel werken (1) Thema's onderwijs en vorming (10) sociale interventies met impact (7) didactische innovatie (7) stem/steam (6) educatieve technologie (5) digitale tools (5) vital cities (4) innovatieve leeromgevingen (4) smart grids (3) gezonde omgeving (3) welzijn in het onderwijs (3) palliatieve zorg (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) leefbare omgeving (2) quality of life (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) groene transitie (2) voedingsindustrie (2) gender en gelijke kansen (2) industrie 4.0 (1) digital health (1) sport & coaching (1) digital storytelling and influencing (1) taalbeleid (1) sustainable industrialization (1) clil (1) selfie (1) bouwen in de toekomst (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst