NewZ Lab Media outlets in Flanders are facing challenges in capturing the interest of Gen Z in news. They seem to be losing connection with young audiences. NewZ Lab is exploring possibilities to engage this demographic. It focuses on the current media consumption habits of young people. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. P5 Uganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SDGENERATION Schools are increasingly engaging in sustainable initiatives. To showcase these efforts and provide schools with guidance in navigating the multitude of sustainability aspects, the North-South department of Bruges aims to support them through the SDGeneration platform. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). XR in de realiteit Many schools have the ambition to implement Virtual Reality (VR), Augmented Reality (AR), or overarching eXtended Reality (XR) in their offerings. Especially for students for whom skill training is a core task, XR applications can add value. Pagination First page Previous page 1 2 3 4 5 6 7 8 9 Next page Last page Filter Expertisedomein (-) Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) (-) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ai (20) ar/vr/xr (15) blockchain (6) energie (6) didactiek (4) 5g (4) social creativity (3) digital applications (3) co-creatie (3) stem (3) ux - user experience (2) ui - user interfaces (2) blended learning (1) game technology (1) simulatie onderwijs (1) mixed reality (1) Thema's digitale tools (15) cyber security (14) onderwijs en vorming (13) didactische innovatie (9) digital skills & mediawijsheid (8) stem/steam (8) educatieve technologie (7) digital health (7) industrie 4.0 (6) innovatieve leeromgevingen (5) digitaal ondernemen en logistiek (5) big data and analytics (5) preventieve gezondheid (4) marketing & communicatie (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) product design (3) palliatieve zorg (2) sociale interventies met impact (2) vital cities (2) digital storytelling and influencing (2) metaverse (2) game ontwikkeling en technologie (1) circulaire economie (1) ondernemerschap (1) Zoeken op tekst