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Research projects

No-code voor digital

Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project.                                    

CS4VL

As part of the Flemish Cyber Security (CS) Impulse Program, initiated in 2019, a component for supporting policies is planned (with an annual budget of approximately 3 million euros). This supporting policy includes a training component and an outreach and broad communication com

Offshore for Sure

During the Offshore for Sure (O4S) project, innovative energy solutions are being developed. Thanks to its expertise in cybersecurity, Howest contributes to the design of smart and secure maintenance systems. Additionally, Howest will serve as an educational partner.             

Cyberactive

Within small and medium-sized enterprises (SMEs), the knowledge about cybersecurity is limited, posing a significant risk to the security of business processes and data.                                                                                                               

Sleepcoach

1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene.

Stroke2gether

The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program.                                    

DIPSTER 2_0

During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed.                                                                                                                                      

EduMac-XR

In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines.                                     

Kapitein Werkgeluk

The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly.                                                                                   

AHUMAIN

The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI).