Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. VersnelAI This project demonstrates best practices for Flemish SMEs to handle their data more maturely. Utilizing the most efficient technologies, we ensure that unstructured data is transformed into valuable big data. NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. Vertiports Drone transport is and remains of the most important applications due to its logistical potential, cost efficiency, environmental friendliness and deployability for high-risk tasks. With Vertiports, West Flanders is being prepared for the evolution towards unmanned air traffic. Manuf Excellence To improve effectively, companies must be able to assess their situation and select the right technologies. Both aspects do not appear to be evident for SMEs. This project aims to build a research infrastructure to set up demonstrations/validations. PoST-IT In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences. SG3 The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan. AIinGAMES Game testing, creating animations, or designing realistic conversations are just a few examples of areas where AI can and will play a significant role in the future of the production process within games, animation, and VFX. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Pagination First page Previous page 1 2 3 4 5 6 7 8 Next page Last page Filter Expertisedomein (-) Tech & IT (43) (-) Onderwijs (23) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (16) ar/vr/xr (12) blockchain (5) 5g (4) digital applications (3) energie (3) didactiek (3) iot (2) ux - user experience (2) ui - user interfaces (2) co-creatie (1) cloud (1) stem (1) nanosequencing (1) serious games (1) interprofessioneel werken (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (13) onderwijs en vorming (12) didactische innovatie (8) educatieve technologie (7) sociale interventies met impact (7) industrie 4.0 (6) innovatieve leeromgevingen (5) big data and analytics (5) gezonde omgeving (5) preventieve gezondheid (4) digital health (4) digital skills & mediawijsheid (4) stem/steam (4) vital cities (4) digitaal ondernemen en logistiek (4) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) palliatieve zorg (2) leefbare omgeving (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) gender en gelijke kansen (2) game ontwikkeling en technologie (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) taalbeleid (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) clil (1) selfie (1) groene transitie (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst