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Research projects

DFAM

In the design.nexus research group at Ghent University, a methodology was developed during a doctoral study to simplify and make the manual assembly process more intuitive, even during the product development stage.                                                                 

Care4XR

Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties.   

Healthy Howest

The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students.                                                                              

Blue Balance

The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism).                                                                        

KidBeats

How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children.                                                    

Urban meiden

Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods.                                                                                                                         

Vital Brains App

The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support.     

Muziek id metaverse

Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions.                                                                                                                        

ZorgSTEM

The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability.                                                   

MJP Blended HV

COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs