Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. Pagination First page Previous page 1 2 3 4 5 Next page Last page Filter Expertisedomein Tech & IT (58) Onderwijs (32) (-) Gezondheid & Zorg (25) (-) Productontwerp, Digital Design & Arts (22) (-) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (9) ai (4) social creativity (3) digital applications (2) co-creatie (2) stem (2) game technology (2) 5g (2) coaching (1) motivatie (1) didactiek (1) blended learning (1) simulatie onderwijs (1) mixed reality (1) Thema's preventieve gezondheid (10) digital health (9) digitale tools (6) game ontwikkeling en technologie (5) gezonde omgeving (5) quality of life (5) sociale interventies met impact (4) product design (4) welzijn in het onderwijs (4) palliatieve zorg (3) onderwijs en vorming (3) stem/steam (3) vital cities (3) educatieve technologie (2) marketing & communicatie (2) didactische innovatie (2) sport & coaching (2) big data and analytics (2) metaverse (2) digital skills & mediawijsheid (1) circulaire economie (1) cyber security (1) gezondheidsbevordering (1) slaaphygiëne (1) innovatieve leeromgevingen (1) healthy aging (1) digital storytelling and influencing (1) Zoeken op tekst