Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Filter Expertisedomein Gezondheid & Zorg (10) Tech & IT (6) (-) Sport, Toerisme & Recreatie (6) (-) Onderwijs (4) Mens & Samenleving (3) Architectuur, Energie & Bouw (1) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's onderwijs en vorming (10) didactische innovatie (9) digital health (7) digitale tools (7) educatieve technologie (6) stem/steam (6) (-) preventieve gezondheid (5) digital skills & mediawijsheid (4) (-) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) sociale interventies met impact (3) gezonde omgeving (3) quality of life (3) palliatieve zorg (2) marketing & communicatie (2) sport & coaching (2) vital cities (2) big data and analytics (2) product design (2) game ontwikkeling en technologie (1) cyber security (1) Zoeken op tekst