The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Within the DiGaMe project, research is conducted on how adaptive learning paths can be implemented to support the differentiation aspect. These learning paths are designed to provide students with the best possible trajectory, tailored to their specific needs and abilities. The platform aims to develop inclusive learning environments that optimize the potential of all students.The platform is based on the existing FXMath tool, which has been developed to support online mathematics education and is currently utilized within the Digital Arts and Entertainment program. Onderzoeksgroep DAE Research Project manager: Koen Samyn Areas of expertise: Onderwijs Themes: innovatieve leeromgevingen