Bridges by Mentors The project provides internationalization in the context of home, connecting international students with citizens from diverse backgrounds. As a result, an international boost is given to individuals who may not always be inclined to meet young people from another country. EntrepeneurUganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. EDHUBCO Formative assessment and feedback (assessment for learning) is increasingly seen as a means to shape effective, differentiated teaching (Tomlinson, 2014 in Van den Branden, Ko et al., 2013). In practice, despite the available data and the many possibilities to process it, we see Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. Health Tech Labs 'Upscaling Health Tech labs for Accelerating Innovations' aims to expand the digital health knowledge boulevard from Bruges. After all, the many digital technologies (MHealth, XR, AI big data,...) do not yet always find their way to the customer and the healthcare professional. Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. Digital Health Lab The project aims to establish and develop the Digital Health Lab in West Flanders, focusing primarily on digital preventive health.The Digital Health Lab will consist of three main components: SG3 The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. Pagination 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) (-) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) (-) Business & Ondernemen (4) Kernwoorden ar/vr/xr (8) didactiek (4) ai (4) co-creatie (3) stem (3) social creativity (2) digital applications (2) coaching (1) motivatie (1) blended learning (1) game technology (1) 5g (1) simulatie onderwijs (1) mixed reality (1) Thema's onderwijs en vorming (12) preventieve gezondheid (9) digital health (9) digitale tools (9) didactische innovatie (9) educatieve technologie (6) stem/steam (6) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (5) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) palliatieve zorg (3) sociale interventies met impact (3) marketing & communicatie (2) sport & coaching (2) big data and analytics (2) product design (2) game ontwikkeling en technologie (1) circulaire economie (1) cyber security (1) vital cities (1) gezondheidsbevordering (1) slaaphygiëne (1) digitaal ondernemen en logistiek (1) healthy aging (1) ondernemerschap (1) Zoeken op tekst