DFAM In the design.nexus research group at Ghent University, a methodology was developed during a doctoral study to simplify and make the manual assembly process more intuitive, even during the product development stage. Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Kindvriendelijkpatri Research and Expertise Center Vital Cities identifies the principles of child and youth-friendly heritage through appreciative inquiry. VPS infrastructuur Digital Arts & Entertainment possesses a professional green screen film set, including a crane system and peripherals. Attached to this setup is an advanced motion capture technology (20 Optitrack cameras) allowing the movements of 3 to 4 individuals to be captured simultaneously Pagination First page Previous page 1 2 3 Next page Last page Filter Expertisedomein Tech & IT (43) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) (-) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) (-) Sport, Toerisme & Recreatie (1) Kernwoorden energie (6) ai (5) ar/vr/xr (4) social creativity (3) digital applications (2) co-creatie (2) stem (2) design thinking (2) game technology (2) didactiek (1) blended learning (1) 5g (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's game ontwikkeling en technologie (4) stem/steam (3) product design (3) digitale tools (2) vital cities (2) metaverse (2) voedingsindustrie (2) industrie 4.0 (1) preventieve gezondheid (1) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) digital storytelling and influencing (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) Zoeken op tekst