Manuf Excellence To improve effectively, companies must be able to assess their situation and select the right technologies. Both aspects do not appear to be evident for SMEs. This project aims to build a research infrastructure to set up demonstrations/validations. PoST-IT In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences. AIinGAMES Game testing, creating animations, or designing realistic conversations are just a few examples of areas where AI can and will play a significant role in the future of the production process within games, animation, and VFX. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our brand Y According to Eurostat, in the EU-28, there were 4.4 million students in 2017 studying business, administration, or law. The job market for graduates with this profile is dynamic, with voluminous expectations from employers. Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein (-) Tech & IT (43) Onderwijs (23) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) (-) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (16) ar/vr/xr (11) blockchain (6) 5g (4) digital applications (3) energie (3) storytelling (2) iot (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) social creativity (1) coaching (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) didactiek (1) cloud (1) stem (1) nanosequencing (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (11) industrie 4.0 (6) sociale interventies met impact (5) digital skills & mediawijsheid (5) onderwijs en vorming (5) digitaal ondernemen en logistiek (5) big data and analytics (5) preventieve gezondheid (4) digital health (4) vital cities (4) gezonde omgeving (4) educatieve technologie (3) marketing & communicatie (3) sport & coaching (3) quality of life (3) digital storytelling and influencing (3) stem/steam (2) leefbare omgeving (2) innovatieve ondersteuning in en door de gemeenschap (2) game ontwikkeling en technologie (1) didactische innovatie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) welzijn in het onderwijs (1) gen z (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst