Manuf Excellence To improve effectively, companies must be able to assess their situation and select the right technologies. Both aspects do not appear to be evident for SMEs. This project aims to build a research infrastructure to set up demonstrations/validations. FUTUR-US This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives. AIinGAMES Game testing, creating animations, or designing realistic conversations are just a few examples of areas where AI can and will play a significant role in the future of the production process within games, animation, and VFX. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Pagination First page Previous page 1 2 3 4 5 6 7 Next page Last page Filter Expertisedomein (-) Tech & IT (43) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) (-) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (18) ar/vr/xr (15) blockchain (6) 5g (5) digital applications (4) energie (3) social creativity (2) storytelling (2) didactiek (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) blended learning (1) stem (1) nanosequencing (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (10) industrie 4.0 (6) digital skills & mediawijsheid (6) game ontwikkeling en technologie (5) digitaal ondernemen en logistiek (5) big data and analytics (5) digital health (4) marketing & communicatie (4) onderwijs en vorming (4) preventieve gezondheid (3) sport & coaching (3) product design (3) digital storytelling and influencing (3) metaverse (3) educatieve technologie (2) stem/steam (2) didactische innovatie (2) gezonde omgeving (2) quality of life (2) gen z (2) d4e1 (2) circulaire economie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) audio (1) ondernemerschap (1) revalidatie (1) logistiek 4.0 (1) duurzaamheid (1) innovatie (1) Zoeken op tekst