EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. EDHUBCO Formative assessment and feedback (assessment for learning) is increasingly seen as a means to shape effective, differentiated teaching (Tomlinson, 2014 in Van den Branden, Ko et al., 2013). In practice, despite the available data and the many possibilities to process it, we see POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. Pagination 1 2 Next page Last page Filter Expertisedomein (-) Onderwijs (7) Gezondheid & Zorg (5) (-) Tech & IT (4) (-) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden didactiek (3) ar/vr/xr (2) digital applications (1) co-creatie (1) ai (1) Thema's cyber security (14) digitale tools (12) onderwijs en vorming (11) (-) didactische innovatie (9) industrie 4.0 (6) educatieve technologie (6) game ontwikkeling en technologie (5) digital skills & mediawijsheid (5) innovatieve leeromgevingen (5) big data and analytics (5) (-) digital health (4) stem/steam (4) digitaal ondernemen en logistiek (4) product design (4) welzijn in het onderwijs (4) preventieve gezondheid (3) sport & coaching (3) gezonde omgeving (3) quality of life (3) metaverse (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) d4e1 (2) circulaire economie (1) vital cities (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) taalbeleid (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst