DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. DistractionÂDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. BAR Brexit The regulations related to Brexit are rapidly evolving, demanding a thorough specialization that is highly time-intensive. Through this project, we aim to assess the necessary updates required in educational programs. Impact Lab The objective of this project is to establish an Impact Lab. Society is facing significant challenges that require changes and immediate actions. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Cyberactive Within small and medium-sized enterprises (SMEs), the knowledge about cybersecurity is limited, posing a significant risk to the security of business processes and data. Pagination First page Previous page … 7 8 9 10 11 12 13 14 15 Filter Expertisedomein Tech & IT (64) Onderwijs (37) Gezondheid & Zorg (28) Productontwerp, Digital Design & Arts (25) Sport, Toerisme & Recreatie (22) Architectuur, Energie & Bouw (17) Mens & Samenleving (16) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (26) ai (23) energie (11) blockchain (7) digital applications (6) 5g (5) social creativity (4) didactiek (4) co-creatie (3) stem (3) game technology (3) ux - user experience (3) ui - user interfaces (2) mixed reality (2) digital twin (2) coaching (1) motivatie (1) blended learning (1) simulatie onderwijs (1) change management (1) Zoeken op tekst