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Research projects

QUINDO4

Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core.                                    

KidBeats

How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children.                                                    

TEENIE TINY HOUSES

From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry.                                                                                                                    

SD GUERILLARTS

A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations.                   

Vertiports

Drone transport is and remains of the most important applications due to its logistical potential, cost efficiency, environmental friendliness and deployability for high-risk tasks. With Vertiports, West Flanders is being prepared for the evolution towards unmanned air traffic.  

Manuf Excellence

To improve effectively, companies must be able to assess their situation and select the right technologies. Both aspects do not appear to be evident for SMEs. This project aims to build a research infrastructure to set up demonstrations/validations.                               

GalvanEyez Infra

Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses.                 

Care4XR

Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties.   

Blue Balance

The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism).                                                                        

UPSKILL Blue Energy

To support the growth and development of the economically significant sector 'Blue Energy,' a state-of-the-art training center is being established in Bluebridge at the Ostend Science Park, in collaboration with POM West Flanders.