Dualogistiek Within this ESF project, we are exploring how dual learning in higher education can be a success story. The degree program in Transport and Logistics and the bachelor's program in Supply Chain Management serve as pilot projects for this initiative. EDO "All the SDGs come down to education." - Malala YousafzaiFlemish teacher educators collaborate to explore ways to integrate Education for Sustainable Development (ESD) within their own teaching practices. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. Pagination First page Previous page 1 2 3 4 Next page Last page Filter Expertisedomein Tech & IT (43) (-) Onderwijs (25) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (13) (-) Gezondheid & Zorg (13) Media & Communicatie (7) Business & Ondernemen (3) Mens & Samenleving (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (4) coaching (2) didactiek (2) digital applications (1) motivatie (1) immersive technology (1) co-creatie (1) serious games (1) interprofessioneel werken (1) Thema's onderwijs en vorming (11) didactische innovatie (7) preventieve gezondheid (6) digital health (6) sociale interventies met impact (5) digitale tools (5) educatieve technologie (4) innovatieve leeromgevingen (4) gezonde omgeving (4) welzijn in het onderwijs (4) palliatieve zorg (3) stem/steam (3) quality of life (3) digital skills & mediawijsheid (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) leefbare omgeving (2) gender en gelijke kansen (2) sport & coaching (1) vital cities (1) slaaphygiëne (1) product design (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) taalbeleid (1) duurzaamheid (1) clil (1) selfie (1) groene transitie (1) innovatie (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst