REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." R3PACK PoST-IT In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences. FUTUR-US This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? brand Y According to Eurostat, in the EU-28, there were 4.4 million students in 2017 studying business, administration, or law. The job market for graduates with this profile is dynamic, with voluminous expectations from employers. Logipro The logistics sector requires highly qualified profiles. These profiles do not yet exist, which means companies have to train new employees first, consuming a lot of time and money. Pagination 1 2 3 Next page Last page Filter Expertisedomein Tech & IT (43) Onderwijs (25) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (13) Gezondheid & Zorg (13) (-) Media & Communicatie (7) Business & Ondernemen (3) (-) Mens & Samenleving (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (6) social creativity (2) storytelling (2) digital applications (2) ai (2) game technology (2) transmediale formats (2) podcasts (1) blockchain (1) coaching (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) immersive technology (1) didactiek (1) blended learning (1) motion capture (1) 5g (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's game ontwikkeling en technologie (4) digital skills & mediawijsheid (4) product design (4) marketing & communicatie (3) stem/steam (3) digital storytelling and influencing (3) sociale interventies met impact (2) onderwijs en vorming (2) digitale tools (2) gen z (2) metaverse (2) educatieve technologie (1) preventieve gezondheid (1) digital health (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) vital cities (1) digitaal ondernemen en logistiek (1) gezonde omgeving (1) leefbare omgeving (1) quality of life (1) innovatieve ondersteuning in en door de gemeenschap (1) audio (1) revalidatie (1) d4e1 (1) virtual humans (1) recyclaat (1) bouwen in de toekomst (1) Zoeken op tekst