REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? Creativup Creativ'Up aims to support cross-border innovation initiatives in the cultural and creative sector through inspiration, networking, enhancement of entrepreneurial skills, and innovation/change coaching. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein Onderwijs (11) (-) Productontwerp, Digital Design & Arts (9) Tech & IT (7) Gezondheid & Zorg (4) Mens & Samenleving (3) Architectuur, Energie & Bouw (2) Sport, Toerisme & Recreatie (2) Media & Communicatie (2) Business & Ondernemen (0) Kernwoorden ar/vr/xr (2) social creativity (1) digital applications (1) 5g (1) Thema's (-) game ontwikkeling en technologie (5) (-) product design (4) stem/steam (3) digital health (2) marketing & communicatie (2) sport & coaching (2) metaverse (2) preventieve gezondheid (1) digital skills & mediawijsheid (1) digitale tools (1) circulaire economie (1) didactische innovatie (1) digital storytelling and influencing (1) Zoeken op tekst