Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. EDHUBCO Formative assessment and feedback (assessment for learning) is increasingly seen as a means to shape effective, differentiated teaching (Tomlinson, 2014 in Van den Branden, Ko et al., 2013). In practice, despite the available data and the many possibilities to process it, we see POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Pagination 1 2 Next page Last page Filter Expertisedomein (-) Onderwijs (15) Tech & IT (5) Architectuur, Energie & Bouw (4) Productontwerp, Digital Design & Arts (4) Gezondheid & Zorg (2) Mens & Samenleving (1) (-) Sport, Toerisme & Recreatie (1) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden co-creatie (3) didactiek (3) social creativity (2) ar/vr/xr (2) stem (2) digital applications (1) ai (1) Thema's onderwijs en vorming (10) (-) didactische innovatie (9) digital health (7) digitale tools (7) educatieve technologie (6) (-) stem/steam (6) preventieve gezondheid (5) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) sociale interventies met impact (3) gezonde omgeving (3) quality of life (3) palliatieve zorg (2) marketing & communicatie (2) sport & coaching (2) vital cities (2) big data and analytics (2) product design (2) game ontwikkeling en technologie (1) cyber security (1) Zoeken op tekst