SG3 The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne Dualogistiek Within this ESF project, we are exploring how dual learning in higher education can be a success story. The degree program in Transport and Logistics and the bachelor's program in Supply Chain Management serve as pilot projects for this initiative. TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? EDO "All the SDGs come down to education." - Malala YousafzaiFlemish teacher educators collaborate to explore ways to integrate Education for Sustainable Development (ESD) within their own teaching practices. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. LISSEWEGE CIRCULAIR The city of Bruges owns a diverse and rich heritage, comprising more than 500 buildings, making it one of the largest property owners in Bruges and its surrounding areas. The city aims to be a pioneer in new developments. Holy Family Uganda is a focal country in Howest's north-south initiatives, expanding outreach in study areas and deepening sustainable partnerships. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. DFAM In the design.nexus research group at Ghent University, a methodology was developed during a doctoral study to simplify and make the manual assembly process more intuitive, even during the product development stage. Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (43) (-) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) (-) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (7) energie (6) ai (5) social creativity (3) co-creatie (3) didactiek (3) digital applications (2) stem (2) design thinking (2) game technology (2) blended learning (1) 5g (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's onderwijs en vorming (9) didactische innovatie (8) stem/steam (6) educatieve technologie (4) game ontwikkeling en technologie (4) digitale tools (4) innovatieve leeromgevingen (4) product design (4) digital skills & mediawijsheid (3) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) metaverse (2) voedingsindustrie (2) industrie 4.0 (1) preventieve gezondheid (1) digital health (1) marketing & communicatie (1) circulaire economie (1) sport & coaching (1) vital cities (1) gezonde omgeving (1) quality of life (1) digital storytelling and influencing (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) gender en gelijke kansen (1) Zoeken op tekst