AIinGAMES Game testing, creating animations, or designing realistic conversations are just a few examples of areas where AI can and will play a significant role in the future of the production process within games, animation, and VFX. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. LORECO LoREco, as an ESF transition project, aims to explore ways to achieve this goal. The objective is to strengthen the local economy and social fabric within cities by using a complementary currency and a guaranteed income linked to it. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Future Flemish Pig The overall goal of the ICON project is to acquire knowledge about current challenges in pig production and processing chains in Flanders and enhance collaboration throughout the chain. BC4P The objective of the research is to develop an innovative blockchain technology for a secure energy market utilizing renewable energy. Additionally, the aim is to expand market opportunities for blockchain and energy system transformation for SME's in the Euregio. LDE DIGIHUB Many Flemish SMEs still have substantial steps to take in the digitalization process. At the same time, we observe that numerous organizations offer support in this digitalization process at various stages of the transformation path. AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. Pagination First page Previous page 1 2 3 4 5 Next page Last page Filter Expertisedomein (-) Tech & IT (43) Onderwijs (25) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (13) Gezondheid & Zorg (13) Media & Communicatie (7) (-) Business & Ondernemen (3) Mens & Samenleving (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (10) ar/vr/xr (9) artificial intelligence (8) blockchain (5) 5g (4) energie (3) digital applications (2) iot (2) ux - user experience (2) ui - user interfaces (2) didactiek (1) cloud (1) stem (1) nanosequencing (1) business optimalisation (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (9) industrie 4.0 (6) digitaal ondernemen en logistiek (5) big data and analytics (5) digital health (3) educatieve technologie (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) sport & coaching (2) gezonde omgeving (2) quality of life (2) ondernemerschap (2) logistiek 4.0 (2) innovatie (2) game ontwikkeling en technologie (1) marketing & communicatie (1) circulaire economie (1) sociale businessmodellen (1) didactische innovatie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) metaverse (1) industriele security (1) duurzaamheid (1) d4e1 (1) duurzaam ruimtegebruik (1) Zoeken op tekst