Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. Digital Health Lab The project aims to establish and develop the Digital Health Lab in West Flanders, focusing primarily on digital preventive health.The Digital Health Lab will consist of three main components: AIinGAMES Game testing, creating animations, or designing realistic conversations are just a few examples of areas where AI can and will play a significant role in the future of the production process within games, animation, and VFX. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. WaterMoldova How can we ensure Moldova's rural communities have access to safe drinking water? And how can we ensure sustainable implementation of good practices related to water use, hygiene and sanitation within communities? GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Future Flemish Pig The overall goal of the ICON project is to acquire knowledge about current challenges in pig production and processing chains in Flanders and enhance collaboration throughout the chain. Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein (-) Tech & IT (43) Onderwijs (25) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (13) (-) Gezondheid & Zorg (13) Media & Communicatie (7) Business & Ondernemen (3) Mens & Samenleving (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (10) ai (10) artificial intelligence (8) blockchain (5) 5g (4) digital applications (3) energie (3) coaching (2) iot (2) ux - user experience (2) ui - user interfaces (2) motivatie (1) immersive technology (1) didactiek (1) cloud (1) stem (1) nanosequencing (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (12) digital health (9) preventieve gezondheid (7) industrie 4.0 (6) big data and analytics (5) gezonde omgeving (5) digitaal ondernemen en logistiek (4) quality of life (4) sociale interventies met impact (3) onderwijs en vorming (3) sport & coaching (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) educatieve technologie (2) digital skills & mediawijsheid (2) vital cities (2) gezondheidsbevordering (2) leefbare omgeving (2) welzijn in het onderwijs (2) duurzaamheid (2) innovatie (2) palliatieve zorg (1) game ontwikkeling en technologie (1) marketing & communicatie (1) didactische innovatie (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) d4e1 (1) duurzaam ruimtegebruik (1) gender en gelijke kansen (1) Zoeken op tekst