Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Creativup Creativ'Up aims to support cross-border innovation initiatives in the cultural and creative sector through inspiration, networking, enhancement of entrepreneurial skills, and innovation/change coaching. Pagination First page Previous page 1 2 3 Next page Last page Filter Expertisedomein Gezondheid & Zorg (15) Tech & IT (10) Sport, Toerisme & Recreatie (10) Onderwijs (6) Productontwerp, Digital Design & Arts (6) Mens & Samenleving (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden social creativity (1) digital applications (1) ar/vr/xr (1) mixed reality (1) Thema's digitale tools (18) onderwijs en vorming (17) cyber security (14) (-) digital health (11) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) (-) quality of life (6) (-) product design (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) (-) palliatieve zorg (3) metaverse (3) circulaire economie (2) ondernemerschap (2) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) Zoeken op tekst