QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. BiKC infrastructuur Many universities, laboratories, and businesses lack the knowledge, expertise, or resources to hire a full-time bioinformatician. The Bioinformatics Knowledge Center (BiKC) addresses this need through practical research and services. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Filter Expertisedomein Tech & IT (2) Productontwerp, Digital Design & Arts (2) Media & Communicatie (2) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) coaching (3) co-creatie (3) stem (3) (-) storytelling (2) design thinking (2) iot (2) game technology (2) (-) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) (-) nanosequencing (1) motion capture (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) (-) mixed reality (1) web 3 (1) Thema's onderwijs en vorming (3) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) digital storytelling and influencing (2) marketing & communicatie (1) stem/steam (1) digitale tools (1) big data and analytics (1) gen z (1) metaverse (1) Zoeken op tekst