Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). NewZ Lab Media outlets in Flanders are facing challenges in capturing the interest of Gen Z in news. They seem to be losing connection with young audiences. NewZ Lab is exploring possibilities to engage this demographic. It focuses on the current media consumption habits of young people. ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? Filter Expertisedomein Gezondheid & Zorg (2) Productontwerp, Digital Design & Arts (2) Media & Communicatie (2) Tech & IT (0) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) coaching (3) (-) ar/vr/xr (3) storytelling (2) digital applications (2) transmediale formats (2) podcasts (1) social creativity (1) motivatie (1) co-creatie (1) didactiek (1) ai (1) 5g (1) Thema's cyber security (5) (-) preventieve gezondheid (2) (-) game ontwikkeling en technologie (2) (-) digital skills & mediawijsheid (2) marketing & communicatie (2) onderwijs en vorming (2) digitale tools (2) didactische innovatie (2) gezondheidsbevordering (2) industrie 4.0 (1) educatieve technologie (1) digital health (1) stem/steam (1) slaaphygiëne (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) innovatie (1) Zoeken op tekst