EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. LISSEWEGE CIRCULAIR The city of Bruges owns a diverse and rich heritage, comprising more than 500 buildings, making it one of the largest property owners in Bruges and its surrounding areas. The city aims to be a pioneer in new developments. Future Flemish Pig The overall goal of the ICON project is to acquire knowledge about current challenges in pig production and processing chains in Flanders and enhance collaboration throughout the chain. BC4P The objective of the research is to develop an innovative blockchain technology for a secure energy market utilizing renewable energy. Additionally, the aim is to expand market opportunities for blockchain and energy system transformation for SME's in the Euregio. LDE DIGIHUB Many Flemish SMEs still have substantial steps to take in the digitalization process. At the same time, we observe that numerous organizations offer support in this digitalization process at various stages of the transformation path. Holy Family Uganda is a focal country in Howest's north-south initiatives, expanding outreach in study areas and deepening sustainable partnerships. AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. GAICIA How can we protect industrial networks from cyberattacks by using artificial intelligence to predict hackers' behavior? GAICIA (Utilizing Behavior-Based Artificial Intelligence Against Cyber-Industrial Attacks) seeks to answer this question during this research. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. Pagination First page Previous page 1 2 3 4 5 6 7 Next page Last page Filter Expertisedomein (-) Tech & IT (58) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) (-) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ai (21) ar/vr/xr (12) energie (10) blockchain (5) 5g (4) digital applications (3) co-creatie (3) stem (3) social creativity (2) didactiek (2) ux - user experience (2) ui - user interfaces (2) blended learning (1) game technology (1) simulatie onderwijs (1) mixed reality (1) Thema's digitale tools (14) cyber security (14) industrie 4.0 (7) digital health (7) digital skills & mediawijsheid (5) onderwijs en vorming (5) didactische innovatie (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (4) stem/steam (3) sport & coaching (3) vital cities (3) innovatieve leeromgevingen (3) marketing & communicatie (2) product design (2) welzijn in het onderwijs (2) metaverse (2) sociale interventies met impact (1) game ontwikkeling en technologie (1) ondernemerschap (1) Zoeken op tekst