VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. DFAM In the design.nexus research group at Ghent University, a methodology was developed during a doctoral study to simplify and make the manual assembly process more intuitive, even during the product development stage. Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs VPS infrastructuur Digital Arts & Entertainment possesses a professional green screen film set, including a crane system and peripherals. Attached to this setup is an advanced motion capture technology (20 Optitrack cameras) allowing the movements of 3 to 4 individuals to be captured simultaneously MimiQgame Pagination First page Previous page 1 2 3 Next page Last page Filter Expertisedomein Tech & IT (43) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) Media & Communicatie (7) (-) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (4) digital applications (3) ai (2) game technology (2) social creativity (1) didactiek (1) blended learning (1) 5g (1) experience design (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (4) product design (4) preventieve gezondheid (3) digitale tools (3) vital cities (3) digital health (2) stem/steam (2) circulaire economie (2) sport & coaching (2) gezonde omgeving (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) sociale businessmodellen (1) didactische innovatie (1) digitaal ondernemen en logistiek (1) quality of life (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) logistiek 4.0 (1) d4e1 (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst