Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Health Tech Labs 'Upscaling Health Tech labs for Accelerating Innovations' aims to expand the digital health knowledge boulevard from Bruges. After all, the many digital technologies (MHealth, XR, AI big data,...) do not yet always find their way to the customer and the healthcare professional. Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. Digital Health Lab The project aims to establish and develop the Digital Health Lab in West Flanders, focusing primarily on digital preventive health.The Digital Health Lab will consist of three main components: WaterMoldova How can we ensure Moldova's rural communities have access to safe drinking water? And how can we ensure sustainable implementation of good practices related to water use, hygiene and sanitation within communities? Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. XRehab The healthcare system in Belgium has been facing several challenges in recent years, including the cost of quality healthcare, changes in the demographic population, exponential growth in technological applications, and a growing number of people with multiple chronic conditions. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) (-) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (7) didactiek (4) ai (4) co-creatie (3) stem (3) social creativity (2) digital applications (2) coaching (1) motivatie (1) blended learning (1) game technology (1) 5g (1) simulatie onderwijs (1) mixed reality (1) Thema's onderwijs en vorming (12) preventieve gezondheid (9) digital health (9) digitale tools (9) didactische innovatie (9) educatieve technologie (6) stem/steam (6) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (5) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) palliatieve zorg (3) sociale interventies met impact (3) sport & coaching (2) big data and analytics (2) product design (2) game ontwikkeling en technologie (1) marketing & communicatie (1) cyber security (1) vital cities (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) Zoeken op tekst