Bridges by Mentors The project provides internationalization in the context of home, connecting international students with citizens from diverse backgrounds. As a result, an international boost is given to individuals who may not always be inclined to meet young people from another country. Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Filter Expertisedomein (-) Onderwijs (9) Tech & IT (2) Architectuur, Energie & Bouw (2) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Media & Communicatie (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden interprofessioneel werken (1) Thema's onderwijs en vorming (9) didactische innovatie (7) educatieve technologie (4) (-) innovatieve leeromgevingen (4) (-) stem/steam (3) (-) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) digital skills & mediawijsheid (2) digitale tools (2) gezonde omgeving (1) quality of life (1) product design (1) taalbeleid (1) clil (1) selfie (1) groene transitie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst