QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Gen Z Lab Gen Z (individuals born between 1995 and 2009) is the future – as citizens, consumers, and employees. However, Gen Z keeps their cards close to the chest. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Bridges by Mentors The project provides internationalization in the context of home, connecting international students with citizens from diverse backgrounds. As a result, an international boost is given to individuals who may not always be inclined to meet young people from another country. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. Filter Expertisedomein (-) Onderwijs (5) Gezondheid & Zorg (4) Tech & IT (3) (-) Media & Communicatie (3) Productontwerp, Digital Design & Arts (2) Sport, Toerisme & Recreatie (2) Architectuur, Energie & Bouw (1) Business & Ondernemen (1) Mens & Samenleving (0) Kernwoorden social creativity (1) ar/vr/xr (1) Thema's onderwijs en vorming (12) didactische innovatie (9) digital skills & mediawijsheid (7) stem/steam (7) educatieve technologie (6) (-) marketing & communicatie (4) digitale tools (4) innovatieve leeromgevingen (4) (-) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) digitaal ondernemen en logistiek (2) quality of life (2) product design (2) digital storytelling and influencing (2) circulaire economie (1) big data and analytics (1) gezonde omgeving (1) ondernemerschap (1) Zoeken op tekst