Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. Health Tech Labs 'Upscaling Health Tech labs for Accelerating Innovations' aims to expand the digital health knowledge boulevard from Bruges. After all, the many digital technologies (MHealth, XR, AI big data,...) do not yet always find their way to the customer and the healthcare professional. Digital Health Lab The project aims to establish and develop the Digital Health Lab in West Flanders, focusing primarily on digital preventive health.The Digital Health Lab will consist of three main components: GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. XRehab The healthcare system in Belgium has been facing several challenges in recent years, including the cost of quality healthcare, changes in the demographic population, exponential growth in technological applications, and a growing number of people with multiple chronic conditions. VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) (-) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) (-) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (10) didactiek (4) ai (4) social creativity (3) co-creatie (3) stem (3) digital applications (2) blockchain (1) blended learning (1) game technology (1) 5g (1) simulatie onderwijs (1) mixed reality (1) Thema's onderwijs en vorming (12) didactische innovatie (9) digital health (7) digital skills & mediawijsheid (7) stem/steam (7) digitale tools (7) educatieve technologie (6) preventieve gezondheid (5) marketing & communicatie (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) sociale interventies met impact (3) gezonde omgeving (3) quality of life (3) palliatieve zorg (2) sport & coaching (2) vital cities (2) digitaal ondernemen en logistiek (2) big data and analytics (2) product design (2) digital storytelling and influencing (2) game ontwikkeling en technologie (1) circulaire economie (1) cyber security (1) ondernemerschap (1) Zoeken op tekst