Bridges by Mentors The project provides internationalization in the context of home, connecting international students with citizens from diverse backgrounds. As a result, an international boost is given to individuals who may not always be inclined to meet young people from another country. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. EDHUBCO Formative assessment and feedback (assessment for learning) is increasingly seen as a means to shape effective, differentiated teaching (Tomlinson, 2014 in Van den Branden, Ko et al., 2013). In practice, despite the available data and the many possibilities to process it, we see Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. R3PACK NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. FUTUR-US This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives. SG3 The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne Dualogistiek Within this ESF project, we are exploring how dual learning in higher education can be a success story. The degree program in Transport and Logistics and the bachelor's program in Supply Chain Management serve as pilot projects for this initiative. Pagination 1 2 3 4 5 Next page Last page Filter Expertisedomein Tech & IT (43) (-) Onderwijs (25) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (13) Gezondheid & Zorg (13) Media & Communicatie (7) Business & Ondernemen (3) Mens & Samenleving (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (7) didactiek (3) digital applications (2) ai (2) game technology (2) transmediale formats (2) social creativity (1) immersive technology (1) co-creatie (1) blended learning (1) motion capture (1) 5g (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) kunststoffen (1) 3d print (1) Thema's onderwijs en vorming (10) didactische innovatie (8) educatieve technologie (4) game ontwikkeling en technologie (4) stem/steam (4) innovatieve leeromgevingen (4) product design (4) digital skills & mediawijsheid (3) digitale tools (3) welzijn in het onderwijs (3) palliatieve zorg (2) preventieve gezondheid (2) sociale interventies met impact (2) metaverse (2) digital health (1) marketing & communicatie (1) circulaire economie (1) sport & coaching (1) gezonde omgeving (1) quality of life (1) digital storytelling and influencing (1) taalbeleid (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst