QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. NewZ Lab Media outlets in Flanders are facing challenges in capturing the interest of Gen Z in news. They seem to be losing connection with young audiences. NewZ Lab is exploring possibilities to engage this demographic. It focuses on the current media consumption habits of young people. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein (-) Media & Communicatie (3) Tech & IT (2) (-) Onderwijs (2) (-) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) podcasts (1) social creativity (1) coaching (1) ar/vr/xr (1) co-creatie (1) Thema's onderwijs en vorming (12) didactische innovatie (8) (-) digital skills & mediawijsheid (6) stem/steam (5) educatieve technologie (4) game ontwikkeling en technologie (4) innovatieve leeromgevingen (4) product design (4) marketing & communicatie (3) digitale tools (3) digital storytelling and influencing (3) welzijn in het onderwijs (3) palliatieve zorg (2) preventieve gezondheid (2) sociale interventies met impact (2) gen z (2) metaverse (2) digital health (1) circulaire economie (1) sport & coaching (1) digitaal ondernemen en logistiek (1) gezonde omgeving (1) quality of life (1) taalbeleid (1) audio (1) revalidatie (1) d4e1 (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst