Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. R3PACK FUTUR-US This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? Creativup Creativ'Up aims to support cross-border innovation initiatives in the cultural and creative sector through inspiration, networking, enhancement of entrepreneurial skills, and innovation/change coaching. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) (-) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) (-) Business & Ondernemen (4) Kernwoorden ar/vr/xr (8) didactiek (4) social creativity (3) digital applications (3) co-creatie (3) ai (3) stem (3) game technology (2) blended learning (1) 5g (1) simulatie onderwijs (1) Thema's onderwijs en vorming (10) didactische innovatie (9) educatieve technologie (6) stem/steam (6) game ontwikkeling en technologie (5) product design (5) digital skills & mediawijsheid (4) digitale tools (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) digital health (2) marketing & communicatie (2) circulaire economie (2) sport & coaching (2) quality of life (2) metaverse (2) preventieve gezondheid (1) digitaal ondernemen en logistiek (1) big data and analytics (1) gezonde omgeving (1) digital storytelling and influencing (1) ondernemerschap (1) Zoeken op tekst