Bridges by Mentors The project provides internationalization in the context of home, connecting international students with citizens from diverse backgrounds. As a result, an international boost is given to individuals who may not always be inclined to meet young people from another country. EntrepeneurÂUganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. EDHUBCO Formative assessment and feedback (assessment for learning) is increasingly seen as a means to shape effective, differentiated teaching (Tomlinson, 2014 in Van den Branden, Ko et al., 2013). In practice, despite the available data and the many possibilities to process it, we see Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. R3PACK NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. FUTUR-US This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives. SG3 The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne Pagination 1 2 3 4 5 Next page Last page Filter Expertisedomein Tech & IT (43) (-) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) Media & Communicatie (7) (-) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (7) didactiek (3) digital applications (2) ai (2) game technology (2) transmediale formats (2) social creativity (1) co-creatie (1) blended learning (1) motion capture (1) 5g (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) Thema's onderwijs en vorming (9) didactische innovatie (8) educatieve technologie (4) game ontwikkeling en technologie (4) stem/steam (4) innovatieve leeromgevingen (4) product design (4) digital skills & mediawijsheid (3) digitale tools (3) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) circulaire economie (2) metaverse (2) preventieve gezondheid (1) digital health (1) marketing & communicatie (1) sociale businessmodellen (1) sport & coaching (1) digitaal ondernemen en logistiek (1) gezonde omgeving (1) quality of life (1) digital storytelling and influencing (1) taalbeleid (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) logistiek 4.0 (1) d4e1 (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) innovatie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst