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Research projects

SG3

SG3

The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan.                                                                                                                                                                

WaterMoldova

How can we ensure Moldova's rural communities have access to safe drinking water? And how can we ensure sustainable implementation of good practices related to water use, hygiene and sanitation within communities?                                                                   

Stroke2gether

The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program.                                    

Dualogistiek

Within this ESF project, we are exploring how dual learning in higher education can be a success story. The degree program in Transport and Logistics and the bachelor's program in Supply Chain Management serve as pilot projects for this initiative.                                

EDO

EDO

"All the SDGs come down to education." - Malala YousafzaiFlemish teacher educators collaborate to explore ways to integrate Education for Sustainable Development (ESD) within their own teaching practices.                                                                            

VITAL CITIES II

More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns.                            

DIPSTER 2_0

During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed.                                                                                                                                      

STEAMhive II

Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities.                           

Care4XR

Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties.   

Healthy Howest

The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students.