TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SDGENERATION Schools are increasingly engaging in sustainable initiatives. To showcase these efforts and provide schools with guidance in navigating the multitude of sustainability aspects, the North-South department of Bruges aims to support them through the SDGeneration platform. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. XR in de realiteit Many schools have the ambition to implement Virtual Reality (VR), Augmented Reality (AR), or overarching eXtended Reality (XR) in their offerings. Especially for students for whom skill training is a core task, XR applications can add value. Kindvriendelijkpatri Research and Expertise Center Vital Cities identifies the principles of child and youth-friendly heritage through appreciative inquiry. VPS infrastructuur Digital Arts & Entertainment possesses a professional green screen film set, including a crane system and peripherals. Attached to this setup is an advanced motion capture technology (20 Optitrack cameras) allowing the movements of 3 to 4 individuals to be captured simultaneously Satellietenmodel WH With this project, we aim to foster a culture of learning and enthusiasm for learning in the Westhoek region. Howest acts as a knowledge partner in defining a matrix with LLL formats and, together with Syntra, will shape a learning network involving businesses. WaterWarmth In this project, we will explore the potential of utilizing the River Leie as a heat source to efficiently and intelligently warm future buildings of Howest and the city of Kortrijk. MimiQgame Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (43) (-) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) (-) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (7) ai (5) energie (4) social creativity (3) co-creatie (3) didactiek (3) digital applications (2) stem (2) design thinking (2) game technology (2) transmediale formats (2) blended learning (1) motion capture (1) 5g (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) kunststoffen (1) 3d print (1) Thema's onderwijs en vorming (9) didactische innovatie (8) stem/steam (6) educatieve technologie (4) game ontwikkeling en technologie (4) digitale tools (4) innovatieve leeromgevingen (4) product design (4) digital skills & mediawijsheid (3) smart grids (3) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) metaverse (2) groene transitie (2) voedingsindustrie (2) industrie 4.0 (1) preventieve gezondheid (1) digital health (1) marketing & communicatie (1) circulaire economie (1) sport & coaching (1) vital cities (1) gezonde omgeving (1) quality of life (1) digital storytelling and influencing (1) taalbeleid (1) gen z (1) audio (1) revalidatie (1) sustainable industrialization (1) d4e1 (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst