ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs IVART The clinical (pediatric) ophthalmic practice is confronted daily with the limitations of available visual assessment and rehabilitation tools. Ophthalmologists consistently face challenges in obtaining reliable results from vision tests in children. Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Pagination 1 2 Next page Last page Filter Expertisedomein (-) Tech & IT (10) (-) Gezondheid & Zorg (5) Onderwijs (3) Architectuur, Energie & Bouw (1) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (3) ai (2) blockchain (1) artificial intelligence (1) coaching (1) ar/vr/xr (1) didactiek (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's cyber security (14) (-) digitale tools (12) digital health (9) preventieve gezondheid (7) industrie 4.0 (6) big data and analytics (5) gezonde omgeving (5) digitaal ondernemen en logistiek (4) (-) quality of life (4) sociale interventies met impact (3) onderwijs en vorming (3) sport & coaching (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) educatieve technologie (2) digital skills & mediawijsheid (2) vital cities (2) gezondheidsbevordering (2) leefbare omgeving (2) welzijn in het onderwijs (2) duurzaamheid (2) innovatie (2) palliatieve zorg (1) game ontwikkeling en technologie (1) marketing & communicatie (1) didactische innovatie (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) d4e1 (1) duurzaam ruimtegebruik (1) gender en gelijke kansen (1) Zoeken op tekst