DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Bridges by Mentors The project provides internationalization in the context of home, connecting international students with citizens from diverse backgrounds. As a result, an international boost is given to individuals who may not always be inclined to meet young people from another country. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. EDO "All the SDGs come down to education." - Malala YousafzaiFlemish teacher educators collaborate to explore ways to integrate Education for Sustainable Development (ESD) within their own teaching practices. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Pagination 1 2 Next page Last page Filter Expertisedomein (-) Onderwijs (12) (-) Tech & IT (7) Gezondheid & Zorg (3) Media & Communicatie (3) Mens & Samenleving (2) Architectuur, Energie & Bouw (1) Productontwerp, Digital Design & Arts (1) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Kernwoorden ai (2) digital applications (1) ar/vr/xr (1) co-creatie (1) didactiek (1) mixed reality (1) Thema's digitale tools (15) cyber security (14) (-) onderwijs en vorming (11) didactische innovatie (9) educatieve technologie (7) digital health (7) stem/steam (7) industrie 4.0 (6) (-) digital skills & mediawijsheid (5) innovatieve leeromgevingen (5) big data and analytics (5) preventieve gezondheid (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) product design (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) vital cities (2) metaverse (2) game ontwikkeling en technologie (1) ondernemerschap (1) Zoeken op tekst