DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein (-) Tech & IT (5) (-) Onderwijs (5) Gezondheid & Zorg (5) Architectuur, Energie & Bouw (2) Mens & Samenleving (2) Sport, Toerisme & Recreatie (2) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ai (1) Thema's digitale tools (15) cyber security (14) onderwijs en vorming (11) didactische innovatie (9) educatieve technologie (7) digital health (7) stem/steam (7) industrie 4.0 (6) digital skills & mediawijsheid (5) (-) innovatieve leeromgevingen (5) big data and analytics (5) preventieve gezondheid (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) (-) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) product design (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) vital cities (2) metaverse (2) game ontwikkeling en technologie (1) ondernemerschap (1) Zoeken op tekst