BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. brand Y According to Eurostat, in the EU-28, there were 4.4 million students in 2017 studying business, administration, or law. The job market for graduates with this profile is dynamic, with voluminous expectations from employers. Future Flemish Pig The overall goal of the ICON project is to acquire knowledge about current challenges in pig production and processing chains in Flanders and enhance collaboration throughout the chain. BC4P The objective of the research is to develop an innovative blockchain technology for a secure energy market utilizing renewable energy. Additionally, the aim is to expand market opportunities for blockchain and energy system transformation for SME's in the Euregio. Logipro The logistics sector requires highly qualified profiles. These profiles do not yet exist, which means companies have to train new employees first, consuming a lot of time and money. LDE DIGIHUB Many Flemish SMEs still have substantial steps to take in the digitalization process. At the same time, we observe that numerous organizations offer support in this digitalization process at various stages of the transformation path. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. Pagination First page Previous page 1 2 3 4 5 6 7 8 Next page Last page Filter Expertisedomein (-) Tech & IT (43) (-) Onderwijs (23) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) (-) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (16) ar/vr/xr (14) blockchain (6) 5g (4) energie (3) didactiek (3) storytelling (2) digital applications (2) iot (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) social creativity (1) coaching (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) co-creatie (1) cloud (1) stem (1) nanosequencing (1) serious games (1) interprofessioneel werken (1) mixed reality (1) web 3 (1) Thema's cyber security (14) onderwijs en vorming (13) digitale tools (11) didactische innovatie (8) digital skills & mediawijsheid (7) industrie 4.0 (6) educatieve technologie (6) innovatieve leeromgevingen (5) digitaal ondernemen en logistiek (5) big data and analytics (5) stem/steam (4) welzijn in het onderwijs (4) digital health (3) marketing & communicatie (3) gezonde omgeving (3) quality of life (3) palliatieve zorg (2) preventieve gezondheid (2) sociale interventies met impact (2) sport & coaching (2) digital storytelling and influencing (2) game ontwikkeling en technologie (1) vital cities (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) taalbeleid (1) gen z (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) clil (1) selfie (1) groene transitie (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst