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Research projects

EscapePZ

We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges.                                             

ELNA

Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts                                                                                                                                                                                        

Sleepcoach 2

Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals.                                                                                 

NursEduPal@IMPACT

Although nurses constitute the largest group of healthcare professionals involved in providing palliative care (PC), there is still insufficient emphasis on it in basic nursing education. That's why Howest is developing the NursEduPal projects. Nurses are the primary caregivers i

SKILL-ID

In this project, efforts are made to scientifically assess social-emotional skills such as curiosity, perseverance, flexibility, and stress resilience.                                                                                                                                 

DiGaME

The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation.                                                                              

Tope Sterk 4

The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process.                                    

STEAMHIVE III

Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise.