Digital Health Lab The project aims to establish and develop the Digital Health Lab in West Flanders, focusing primarily on digital preventive health.The Digital Health Lab will consist of three main components: SG3 The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Dualogistiek Within this ESF project, we are exploring how dual learning in higher education can be a success story. The degree program in Transport and Logistics and the bachelor's program in Supply Chain Management serve as pilot projects for this initiative. EDO "All the SDGs come down to education." - Malala YousafzaiFlemish teacher educators collaborate to explore ways to integrate Education for Sustainable Development (ESD) within their own teaching practices. XRehab The healthcare system in Belgium has been facing several challenges in recent years, including the cost of quality healthcare, changes in the demographic population, exponential growth in technological applications, and a growing number of people with multiple chronic conditions. VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) (-) Sport, Toerisme & Recreatie (19) (-) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden energie (8) ar/vr/xr (8) ai (8) didactiek (4) co-creatie (3) stem (3) social creativity (2) digital applications (2) blockchain (1) blended learning (1) game technology (1) 5g (1) simulatie onderwijs (1) mixed reality (1) Thema's onderwijs en vorming (10) digitale tools (9) didactische innovatie (9) educatieve technologie (7) digital health (7) stem/steam (7) preventieve gezondheid (5) digital skills & mediawijsheid (4) vital cities (4) innovatieve leeromgevingen (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) sociale interventies met impact (3) big data and analytics (3) product design (3) industrie 4.0 (2) palliatieve zorg (2) marketing & communicatie (2) sport & coaching (2) game ontwikkeling en technologie (1) cyber security (1) Zoeken op tekst