EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. brand Y According to Eurostat, in the EU-28, there were 4.4 million students in 2017 studying business, administration, or law. The job market for graduates with this profile is dynamic, with voluminous expectations from employers. LISSEWEGE CIRCULAIR The city of Bruges owns a diverse and rich heritage, comprising more than 500 buildings, making it one of the largest property owners in Bruges and its surrounding areas. The city aims to be a pioneer in new developments. Future Flemish Pig The overall goal of the ICON project is to acquire knowledge about current challenges in pig production and processing chains in Flanders and enhance collaboration throughout the chain. BC4P The objective of the research is to develop an innovative blockchain technology for a secure energy market utilizing renewable energy. Additionally, the aim is to expand market opportunities for blockchain and energy system transformation for SME's in the Euregio. Logipro The logistics sector requires highly qualified profiles. These profiles do not yet exist, which means companies have to train new employees first, consuming a lot of time and money. LDE DIGIHUB Many Flemish SMEs still have substantial steps to take in the digitalization process. At the same time, we observe that numerous organizations offer support in this digitalization process at various stages of the transformation path. Holy Family Uganda is a focal country in Howest's north-south initiatives, expanding outreach in study areas and deepening sustainable partnerships. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. Pagination First page Previous page … 3 4 5 6 7 8 9 10 11 … Next page Last page Filter Area of expertise Tech & IT Onderwijs Gezondheid & Zorg Productontwerp, Digital Design & Arts Sport, Toerisme & Recreatie Architectuur, Energie & Bouw Mens & Samenleving Media & Communicatie Business & Ondernemen Keywords ar/vr/xr ai energie blockchain digital applications 5g social creativity didactiek game technology co-creatie stem ux - user experience ui - user interfaces mixed reality digital twin coaching motivatie blended learning simulatie onderwijs change management Search in text