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Research projects

Kapitein Werkgeluk

The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly.                                                                                   

Lerend Netwerk XR

It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons.         

XR Factor

XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools.            

AI Pathfinder

The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI.                                                                                      

PUW!

In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out.                                                      

EnergAI

Companies realize that further digitization is necessary to continue innovating, growing, and making their processes more efficient. However, businesses are increasingly questioning how they can be supported in the energy transition without incurring significant costs.           

BiKC infrastructuur

Many universities, laboratories, and businesses lack the knowledge, expertise, or resources to hire a full-time bioinformatician. The Bioinformatics Knowledge Center (BiKC) addresses this need through practical research and services.                                               

Gen Z Lab

Gen Z (individuals born between 1995 and 2009) is the future – as citizens, consumers, and employees. However, Gen Z keeps their cards close to the chest.                                                                                                                              

Urban meiden

Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods.                                                                                                                         

Oasis

In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms